Latest News




Dear Amuliusers,



We are launching beta version 2.0, before any big important updates.


Anyone can join the beta and players who help us find bugs may receive a special rank in the future. Any bugs you find, please simply post them here so I can fix them.



Regarding the character files of the previous version.


  • If you're someone who donated, please contact me on forums, or on discord!


Note: The website is unfunctional at the moment, but it will be fixed asap! Also, we will NOT reset anything after the BETA test.

Mod David

Update: Tidy up, client fixes, and a new boss!


Hello users, this update may be considered small, but it's highly prioritized!


Remember to get the newest client at: !


It includes as following:


- Added Boss: Lizardman Shaman

- 3-in-one Occult altar that replaces (ancient, normal, lunar).

- New Player Shops Trading Exchange Object (Located at home)

- Tidied up all NPCs at home (Moved shops, and NPCs, and home placement)

- Moved thieving area (Map: Removed walls)

- Fixed bank booths that were replaced by 'trees'

- Fixed NPC Aggression (Zulrah, etc)

- Fixed mining



- Few fixes to the client-sided performance

- Interface bugs; such as in wily.

- HD Minimap

- Changed Object Definition names 

- Fixed OSRS Entity loading


There were a few updates also that I have not listed.






Weekly update: Cerberus, Chaos Fnatic, Crazy Arch, Demonic Gorillas

Dear users! I know there hasn't been any posts about updates, but I have been adding new bosses daily!


First I'll start off by congratulating our staff member x x x, whose hereby getting married this week!


The list is as following:

- Boss: Crazy Arch

- Boss: Chaos Fnatic

- Boss: Demonic Gorillas

- Boss: Cerberus (Instances will be added)


- Pets have also been added for Chaos Fnatic and Cerberus (Hellpuppy) !

- OS Items server sided updated. (Dragon claws, and so on..)


- Bugs such as mining, woodcutting is fixed !


Client sided:

- Re-work around on the teleport interface.

- Experience bar, scroll, and few fixes!


There may be possible bugs, if so please report them straight away!

Another boss will be added today!





Crucial Client Update

Hello members! Okay, so I have updated the client and the cache. This update is crucial because it includes having access to implementing the suggested content such as (Abyssal sire, cerberus)


Please update your client at:


The client update is as following:

- Updated OSRS Data (newest)

- Updated OSRS Models

- Updated OSRS Graphics

- Updated OSRS Objects

- Updated OSRS NPC

- Updated OSRS Items 

- Added zoom/out in

- Fixed Discord link on the client


- Website:

- Made it responsive (for mobile users)


- Server:

- OSRS Clipping (+ Changed object loading system)

- Added Crazy archaeologist (This isn't entirely done yet but will be fully finished tomorrow with several other bosses)


Next update:

Bosses such as Cerberus.


Amulius going sockety!

Dear members! I know you haven't seen any content updates, but we are refurbishing and focusing on the exterior of the server. Such as the design, uniqueness, players, communication, community structure, and vituralization of the scripts.


So, as I write this. I have coded a (C++, Java & Javascript) bot that communicates with Discord & RSPS! So this is the part of our 'communication' plan. (Unique to RSPS).


Check it out at our discord (at #echo channel):





Server update 07/03/17

  • Blowpipe- You can now use blowpipe when wielding dragon bolts (e) or dragon arrows in range ammo slot.
  • Toxic Staff of the Dead- 15% Magic percent damage will now be including 11k zulrah scales to fully charge the staff and to be able to wield you need 75 magic and 75 attack and 59 crafting to add the magic fang to the staff of the dead.
  • Slayer helmet imbued- Now the slayer helmet imbued will give 15% in magic attack damage and range. Only during slayer assignments will you be able to use the benefits of the damage.
  • Occult necklace- Now it will be based off on percentage in all magic attack styles including trident of the swamp, toxic staff of the dead, ancient staff, staff of the dead, and god staffs.
  • Trident of the swamp- This will now be based on charges it can hold up to 2500 charges 1 chaos rune 1 death rune 5 fire runes and one zulrah scale for one charge.
  • Tanner npc- Tanner npc will now be located at skilling area teleports.
  • Staffs- elemental staffs will now be infinite and will be able to give infinite amount of runes now in your mage book for spells as well as mystic mud staff and steam battle staff will be given the same value of both earth and water (mud battle staff) and water and fire. (steam battlestaff) 
  • Second stage of tarn- pretty much will be nerfed protection prayers are going to work against the second stage.
  • Corporal beast- protection prayers will work against it.
  • Dragon darts- now have attack bonuses and range strength implemented.
  • Crystal bow- now works when drinking creature combat potions, void, and eagle eye.

@Thanks to Velco for doing these updates. 
If you have any bugs to report, please post them here

Mod David

Server update 30/01/17



Small update, eh?!?

  • Rune crossbow has been fixed - 
  • Fixed prayer disabling when going to Kraken 
  • Fixed talking within 5 seconds on clan chat 
  • Fixed the extra pest control for donators
  • Magic potion (4) no longer shows as a rare drop
  • Fixed super anti bug - supposed to cure poison AND give a 5 minute 45 second immunity to poison
  • Fixed master farmer 
  • Fixed the magic bow special attack
  • Uncut onyx now displays as a rare drop
  • Fixed KDR\Wildy Kill Death Ratio - so it no longer counts as 2 deaths per one, and 2 kills per one onto the stats
  • Fixed the DFS charging
  • Fixed fishing animation

If you have any suggestions, or if you find any bugs, please do post it on bitbucket


EDIT: This is not the update with placeholders, and other big stuff (the big updates will hopefully be live this week) *there will be a separate topic for that, so stay tuned!*

Mod David

Server update 15/01/17


Small updates, eh??



  • Added vengeance other spell
  • Added spec transfer spell
  • Added heal other spell
  • Fixed making combat potions
    you now require 3 doses of the super attack, strength and defence potions rather than 4 doses of each
  • fixed infinitive prayer bug with kraken
  • Made it so degradable verac items are now also taken into account when checking if the player has the full verac set
  • Made it so dragon spear special prevents you from healing up for a short time
  • Dragon spear special now works for spears with a poisoned tip (p, p+, p++)
  • Dbow increased spec dmg lowered from 55% to 50%
  • Fixed kalphite queen in drop checker
  • Fixed gold ores in resource bag
  • Fixed wearing d’hide armour without 40 defence
  • You are now able to sell trident of the seas in trading post
  • You can no longer attack kraken with melee
  • potion stat boosts have been changed to work the same way they do in runescape

Non-super potion boost: 13% + 1 -> 10% + 3

Super potion boost: 20% -> 15% + 5

Mod David

Server update 05/01/17

Small little update, eh?


  • Fixed all the NPCs
  • Fixed Donator IPN (It now works!!)
  • Fixed DFS handling
  • Fixed POS bugs
  • Fixed MySQL issues 
  • Fixed the market -
  • Fixed ring of wealth(i)
  • Fixed drop rates for legends, and iron mans
  • Added droplist interface ingame




Mod David

Server update 03/1/17

Rune ranged accuracy 90 -> 95 armadyl ranged accuracy 100 -> 110


bonus accuracy 50% -> 0% bonus dmg 65% -> 50% added effect; heals for 50% of dmg dealt (round down)  -



NOTE; Sorry for the small updates, there will be a big update with some bugs from bitbucket. Drop rates, combat system will be fixed, there will also be a drop list interface added ingame soon!

Mod David

Server update 26/12/16

Small updates? 


  • Dart fletching was only added for mithril, adamant and rune darts and even that part was done wrong. I went ahead and reworked the entire dart fletching system, fixed the current added darts and added the leftovers (e.g. bronze, dragon) as well -
  • Dragon daggers has a double 25% accuracy, so basically (1.25^2)% accuracy while this should be simply 25%. Dds spec was 56% extra accuracy, but I changed it to 25%
  • Christmas double exp is still on!
  • Added something that logs the ipn, which means the web donator store is fully secure.
  • Void now works with magic and melee 
  • Added discord widget to the forums (because ppl keep asking for the link)
*Blocked so many words ingame (no more swearing ladsssssss)

Mod David

Server update 24/12/16

  • Added double EXP for xmas
  • ;;Max now works accurately, with range and magic
  • Fixed the draynor bug
  • Fixed client bug
  • Fixed MySQL issues
  • Fixed the forum login issue, that most ppl were having issues with. 
  • Added mac, it is located at home (you need to talk to him, to get a max cape)
  • The roots at nieves slayer cave has been fixed.
  • Added new prestige features
  • Fixed enchant bolts
  • Fixed Market (shows recent trades)
  • Fixed the punishment system, and the logs.






Mod David

Server update 17/12/16

  • Fixed a major serial bug
  • Updated lib to the latest version, and added gzip and disabled caching which makes the store and the hiscore run much faster.
  • Fixed hiscores
  • Fixed Well of Goodwill
  • Added #119 OSRS items, which means dragon warhammer, shayzien, etc
  • Fixed the snow - now, it doesn't show for dungeons.
  • Added IPN for the donation store
  • Added max cape

Players can use the max cape on certain best-in-slot cape items, which will change the stats of the max cape to the item being combined. Doing so will also require the player to have the max hood in their inventory. When combined, the max cape will lose its perks, making it merely a cosmetic enhancement to the original item.

The items that can be combined are as follows:

  • Fire cape, which creates a Fire max cape
  • Ava's accumulator, which creates Ava's max cape
  • Saradomin cape, which creates a Saradomin max cape
  • Guthix cape, which creates a Guthix max cape
  • Zamorak cape, which creates a Zamorak max cape


The three types of god capes are:

  • Zamorak cape
  • Guthix cape
  • Saradomin cape

When dropped, the capes will immediately be destroyed without warning, as the god reclaims the cape when it touches the ground. Once lost, a player can get a new cape by once again praying at the statue

Mod David

Server update 07/11/16

If you have any suggestions, please post it on ::reportabug !!




Mod David